Showing posts with label personality. Show all posts
Showing posts with label personality. Show all posts

Lord Kyle - Lord of the Quail Valley

Lord Kyle:
Kyle's wealth so outrageously dwarfs that of anyone else's in the valley that he makes a serious effort to appear "common". He is a fairly young and attractive human with blond hair and a bright wide smile. He is extremely well mannered, and enjoys hearing tales of the adventure and excitement his post prohibits him from entertaining. Always a sucker for a good tale, he has been known to hire adventurers whenever they pass through for a variety of tasks his own people can't handle. Lord Kyle is the latest in a line of aristocracy that have watched over the valley for the last 143 years, only recently taking over his duties when his father died of natural causes at age 73.

The Manor:

Situated a quarter-mile northwest of Pembrose, this twelve-room, three story estate is surrounded by one hundred acres of farmland, private hunting grounds, and an orange grove. The gates to his home are twelve feet high and guarded by two men-at-arms. A barracks also exists on the grounds where the remainder of his staff (which includes a cook, maid, two stable boys, a butler, and several farmhands) all live on-site. The local farms that serve him tend to his six horses, twenty-five head of cattle, forty to fifty chickens.

Adventure Hooks:
He has recently approached the PCs to deal with a hobgoblin threat at a local abandoned border fort.

Tinker - Gnome Shopkeeper

Tinker:
Tinker is a red bearded gnome who suffers from the same boundless energy as the rest of his race. Known to be a former adventurer himself, Tinker has made a nice life for himself in the town of Pembrose selling trinkets, jewelry, and anything else he can get his hands on. Tinker is renowned to be tight-fisted with everything from tales from his past to the potion on his shelves.

Tinker's Trinkets:

This store is both a boon and bane to adventurers that make their way to Pembrose. Tinker can eventually find nearly anything his clients may desire; however, his prices are known to be outrageous and he shows little sign of favoritism to anybody. His store also contains many breakable items up-front near the door to profit on potential "you break it, you buy it" scenarios his equipment ridden adventurer clients may bring.

Adventure Hooks:
None

Odger - Master Weaponsmith

Odger Redbeard:
Odger is a younger, yet nearly identical looking dwarf to his older brother Culwert, although he always appears to be in much better spirits. Odger is a capable weaponsmith, but tends to run his business a bit looser than his brother, running odd hours and spending much time drinking at the Green Table with the rest of the locals.

Odger's Excellent Arms:

Located next to his brother's shop in the Pembrose Market Square, this weapon shop contains enough armaments to equip a small armory. Odger runs a fair amount of trade north to the ongoing border skirmishes with the Frozen Horde outside the valley, and maintains his collection in full view prior to shipping them monthly on a barge traveling north. Odger's store contains an above average number of masterwork weapons for sale, all of which are of beautiful craftsmanship.

Adventure Hooks:
None

Culwert - Master Armorer

Culwert Redbeard:
Culwert is a venerable dwarf with a huge paunch and a nearly permanent "suntan" caused by the fires from his ever-burning forge. He wears a large scowl most of the time and can be found working in his shop at least ten hours a day. He is very tight lipped and prefers not to talk to his customers beyond what is required during business transactions; after all, time is money.

Culwert's Perfect Armory:

This armory is located next to his brother's shop in the Pembrose Market Square, and is stocked to the brim with standard-issue and fine masterwork armor forged from the iron gathered from the Twain mine to the east. His business sees swift trade out of the valley, and as such Culwert runs a tight ship with the help of his forge-boy Squirt.

Adventure Hooks:
None

Constable Wershaw - The Lawgiver

Constable Wershaw:
Constable Wershaw is a thickly built half-orc with a near-permanent scowl on his face, and a reputation for a no-nonsense attitude. He can be just as likely to be found in the local constabulary as he is on horseback scouting the surrounding area, or merely strolling through town keeping his eye out for the rare troublemaker. He is a skilled swordsman and a known veteran of at least two large-scale conflicts before he settled down in this peaceful town (which he prefers to keep that way). Wershaw is easily one of the most respected individuals in the entire valley, a reputation he is proud to maintain.

The Constabulary:
This one-story brick building is easily the most well fortified building in Pembrose. A pair of thick iron bound wood doors leads to a crowded armory where the militia stores its gear and rests between patrols. A set of stairs leads to a dark cellar where the dungeon cells await the unruly and unlawful. Although certainly more comfortable than most dungeon environments, only a little light, and thin straw mattresses await those who are locked up.

The Law:
Constable Wershaw commands a small militia of well-trained soldiers to keep the peace in Pembrose and the surrounding countryside. Lawbreakers must deal with his swift and formidable punishments, as he will not tolerate unruly behavior or impudence. Crossing Constable Wershaw is known throughout the valley as a good way to find one out of gold via fines or locked in his dungeons for a long time. Adventurers in particular often find their fines doubled, tripped, or even multiplied tenfold in an effort to keep things peaceful in the town of Pembrose.

  • Littering: 1gp fine per incidence.
  • Public Drunkedness: 12 hours in dungeon
  • Disturbing the Peace: 1 day in dungeon and a 5gp fine per incidence.
  • Petty Theft (less than 5gp in value): Hard labor under a work-share program with the local farms for 1 day per gold piece stolen, non-work times spent in town dungeon, equal restitution to the victim.
  • Theft (more than 5gp in value): Hard labor under a work-share program with the local farms for 1 week per 5 gold pieces stolen, non-work times spent in town dungeon, equal restitution to the victim.
  • Assault: Public flogging, one week in public stockade, one month in dungeon, 50gp fine.
  • Rape: Death by dunking.
  • Murder: Death by flogging.

Adventure Hooks:
None